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Night shift mac warm
Night shift mac warm






night shift mac warm

After I've done that I will be flipping the release switch.Īt some point in the future I'll elaborate on the process of making the ending, but that's a little spoilery so I'll wait until you've all had a chance to absorb it before I go around telling everyone why it took as long as it did. The last thing I will be doing with Night Shift, barring any unforeseen circumstances, is adding Trading Cards. The plan on this front is to do my next project in a compatible graphics library and use that knowledge and codebase to upgrade/port Night Shift and 1000 Amps. For those wondering, this is the main reason there isn't a non-flash OSX version of 1000 Amps (my other game). This unfortunately also means I would have to revise large amounts of code. Core functions of the graphics library I'm using have been deprecated on OSX which means I need to upgrade Libraries to get around the problem.

night shift mac warm

For much the same reason there's no Overlay, I cannot easily port this to OSX. In regards to a Mac port, not anytime soon. They should work with a variety of controllers, but I haven't tested them. I've tested and designed these controls for 360 game pads. Previously it was mostly just move around with the left stick, which was cumbersome. The layout wasn't quite what people were hoping for last go around, so here's what I've changed it to: I've also fiddled with the game pad controls. Admittedly, this was an oversight on my part and can't easily be fixed at this stage of development. This is because my rendering method was not conducive to allowing the Overlay to hook in properly. However, you will notice the Steam Overlay is not present. The framerate issue has been solved so achievements are in. The technical reason they weren't in already was because I needed to switch compilers to add the Steam API, and this caused framerate issues. I'm not planning on adding any more content and will be moving forward with release next week assuming nothing completely disastrous happens.Īchievements are in the game now. You can play it front to back and have a satisfying experience.

night shift mac warm

The additional levels and ending means that the game is done. Mostly self explanatory, I think, but I'll elaborate on some of these points. Various bugs and annoyances have been fixed. Multiple puzzles/levels have been added. Remember a couple weeks ago when I said I was still working on Night Shift? Well here's the big update! There's a fair amount that's been added and changed, so I'll break that down for you:








Night shift mac warm